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DIGITAL FASHION ILLUSTRATION
& COLOR THEORY

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DIGITAL FASHION ILLUSTRATION

SCHOOL OF ART+DESIGN 

 

 

 

  • INSTRUCTOR: HAN-AH YOO

 

 

  • OFFICE HOURS: BY APPOINTMENT

 

 

  • COURSE DESCRIPTION

 

The Fashion Illustration recognizes the changing role of visual communication within the fashion industry and seeks to produce the next generation of innovative, multi-disciplinary image-makers and original thinkers.

 

This course is meant to introduce students who are interested in art and drawing to the world of Fashion Illustration and Design.

 

Students will learn the fundamental and advanced techniques specific to fashion illustration utilizing Adobe Illustrator and Photoshop. Students will focus on digital design, developing sketching techniques, color stories, silhouette, and designing a line.

 

Projects involving a multi-disciplinary approach encourage students to redefine the future role of the Fashion Illustrator and the discipline’s commercial and creative applications. Students will investigate the visual language of fashion through the development of professional skills such as drawing, graphic and media design, animation, photography, moving image and computer-generated imaging.   

 

This course also features the role of various factors affecting color measurement and perception including the CIE standard observer and standard light sources. Visual and instrumental color measurement, color matching, and color difference assessment will be covered.

 

 

 

 

  • COURSE OBJECTIVE

 

This course aims to:

 

  • understand the proportion and contours of the human form and to facilitate fluency in the expression of fashion concepts

 

  • know how to draw garments on the posing figures.

 

  • demonstrate knowledge in computer aided design utilizing designated programs.

 

  • celebrates fashion imaging and illustration through an expansive curriculum that integrates traditional skills with new and emerging technologies at the forefront of contemporary commercial practice.  

 

  • consider their practice within an industry context and to explore the opportunities and pathways for their professional and creative development. 

 

  • be able to look at his or her work objectively and critique it constructively.

 

  • enable the students to present an effective portfolio by using their illustration skills.

 

  • develop a working vocabulary in the field of color science and technology.

 

  • learn the scientific systems used to describe color and gain an appreciation of the merits of each.

 

  • be knowledgeable about color theory to specify color in a broad range of interdisciplinary fields.

 

 

 

  • LEARNING AND TEACHING METHODS

 

The following teaching and learning methods are employed to support the integrated achievement of the course outcomes:

Demonstrations

Industry guest speaker program

Lectures

Workshops and tutorials

Group discussions and team working

Self directed study

Work experience or simulation

 

  • ASSESSMENT METHODS

 

The following assessment methods are employed to support the integrated achievement of the course outcomes:

Set projects

External or simulated briefs

Portfolio of supportive material

Sketchbooks

Final outcome such as series of illustrations

Moving images

Essays and reports

Presentations

Dissertation

Self-reflection and projection

 

  • REQUIRED TEXTBOOKS :

 

Contemporary Fashion Illustration Techniques by Naoki Watanabe

ISBN#9781592535569

Fashion Flats & Technical Drawing (w/ Studio Access Card) by Bina Abling and Felice DaCosta ISBN#9781501313035

 

Color: An Introduction to Practice and Principles, By Rolf G. Kuehni, 2005. (Recommended)

(On reserve at Steenbock Library)

 

Reserve Readings at Steenbock Library and Electronic Reserve

 

Color 2nd Ed, Kenneth R. Fehrman and Cherie Fehrman, Prentice Hall, New Jersey, 2004. (Recommended) (Excerpts on Electronic Reserve)

 

            

  • REQUIRED MATERIALS:

 

Adobe Photoshop and Illustrator Watercolor Paint

HB or #2 pencil and eraser Sketchbook 8.5x11” or larger Portfolio

Glue Stick

Scissors

Clear Plastic Ruler

 

  • OPTIONAL SUPPLIES:

 

Gouache Paint

Brushes

Micron Pens Markers Colored Pencils Tracing Paper

  *All other supplies will be provided by the department

 

  • ADDITIONAL TIME REQUIREMENTS:

Lab time is available to all students.

 

 

 

  • REQUIRED

  • Adobe Illustrator proficiency in: the pen tool, layer tool, shape tool, the concept of paths and closed objects, and file import/export

    • If you do not have the required skills, we recommend that you complete Illustrator I prior to registering for this course.

  • Knowledge in garment construction

    • If you do not have the required skills, we recommend that you complete Basic Patternmaking prior to registering for this course.

  • Use Google slides and docs, screen sharing, and file import/export

  • Access to Google Drive for instructor files

  • 3-button mouse (the scroll can work as a third button)

 

  • EVALUATION OPPORTUNITY

*Project-based learning focused on developing real-world skills and portfolio assets

 

Project 00: Illustrators research presentation             5%

Project 01: Line                                                          5%

Project 02: Draping, Jean, check                                5%

Project 03: Transparent, Beading, Metallic                5%

Project 04: Fur, Knit, Leather                                     5%

Project 05: Prints & Patterns                                      5%

Project 06: Hair, Shoes, Jewels                                  5%

Color theory quiz                                                       5%

Final Proposal                                                            5%

Mood Board                                                               10%

Final collection                                                          35%

Attendance                                                                 10%

———————————————————————-

                                                                                   100%

 

  • CTO SUCCEED IN THIS CLASS

You should believe in yourself, embrace your talents, and work outside of your comfort zone.

  • be on time

  • feel free to research what others have done and be inspired 

  • design your own masterpiece

  • keep making something

  • your efforts do not let you down

  • if you need help ask questions

 

 

  • ACADEMIC INTEGRITY

Academic integrity means honesty and responsibility in scholarship. Students and faculty alike must obey rules of honest scholarship, which means that all academic work should result from an individual’s own efforts. Intellectual contributions from others must be consistently and responsibly acknowledged. Academic work completed in any other way is fraudulent.

 

 

  • ATTENDANCE

There are no excused absences. An absence is defined as missing class entirely, showing up fifteen minutes past the official class time as listed in the course catalog, and/or not being in class fifteen minutes or more during the duration of the class. There are, however, extenuating circumstances where missing class is a necessity. In these instances, it is best to engage in conversation with the instructor so that any necessary course arrangements can be made. Like previously mentioned, attendance in class is mutually beneficial for all involved. However, students are allowed two absences before their grade is affected. If a student misses three class- es, they will receive 10% off their final course grade. If a student misses four classes, their grade will be deducted by 20% and so on. If a student happens to miss a class period, they are individually responsible to find out what material was missed from their peers. The faculty is not responsible for giving the student material that was missed due to an unexcused absence.

 

 

  • LATE WORK

Achieving success in academic pursuits depends not only on students doing their work well, but also on time. Accordingly, assignments for this course must be received on the specified due date. Assignments are to be submitted as per the guidelines in each brief.

 

 

  • TARDIES

It is most beneficial for the students and instructor of the class to begin at the time listed in the university course catalog. However everyone is allowed five minutes after the listed start time to get to class without considered “tardy”. A tardy is consequently defined as arriving between five minutes past the official class time up until fifteen minutes past. After fifteen minutes, you should still attend class, however your participation grade will be deducted. If you arrive fifteen minutes past on the day of a critique, your work will not be accepted.

 

  • COMMUNICATION

All official course communication will be conducted in class, during office hours, and/or through e-mail. If a student communicates with the instructor via e-mail on a typical weekday, the instructor will strive to respond within 24 hours. The same courtesy is expected of the student. Only project clarification and course questions will be responded to via e-mail. The instructor typically will not review project files nor discuss grades via e-mail . If there are specific questions concerning the details/concepts of a piece that involve examining a file, they should be addressed in class, during office hours, or by appointment. A professional and respectful tone is required in all course communication, both with other students and in direct contact with the instructor. The use of proper spelling, capitalization, sentence structure, and grammar is expected in all e-mails and other writing.

*Students with physical, medical, systemic, learning, and psychiatric disabilities who wish to seek accommodations in this course should contact Disability Resources and Educational Services for a Letter of Accommodation and present it to the instructor during the first week of class. Accommodations will not be made retroactively.

 

  • REQUIRED SUPPLIES

You are required to have certain supplies and expenditures for this course, which will be outlined in detail on each project brief. Your total required expenditures will be roughly equivalent to the average cost of textbooks and/or course readers for a seminar/ lecture course. If your financial situation does not allow for these expenditures please contact your instructor to work out a strategy for acquiring the proper equipment/supplies required for this course.

 

Most supplies will be provided, however I strongly suggest you have your own:

Oil based colored pencils (prang, faber castle, prisma color, etc)
Some sort of a large eraser (white vinyl is the best)
Need help or just some extra time to catch up on your work?  Come see me during any A/C

 

 

  • GRADE EXPLANATIONS

» A+ (100 %) A (95–99 %) A- (90–94 %)

Excellent concept and execution

The grade “A” is assigned in situations where students clearly excel in their mastery of course topics both intellectually and visually. This grade indicates sound engagement with the course material, the ability to verbally articulate the process, and success in synthesizing ideas into form and content.

» B+ (87–89 %) B (84–86 %) B- (80–83 %)

Better than average conceptualization, or average conceptualization and excellent execution The “B” grade is assigned to student performance that reaches beyond the minimum in grasp of the topic and/or execution. Often, students are able to engage course matter at a higher intellectual level than their visual sophistication allows; i.e., their form-giving skills are not yet developed adequately to allow them to express their ideas visually. Thus,an ambitious attempt at extending themselves out beyond their own comfort zone, even though it may not succeed as an end product, may constitute “B” level performance.

» C+ (77–79 %) C (74–76 %) C- (70–73 %)

Average performance; all minimum requirements met

It is assumed at the beginning of the course that all students are capable and at least willing to perform at an average level; therefore, “C” represents average performance. It is left to the individual student beyond that point to distinguish himself or herself, rising to the levels of “B” or “A” grades.

» D+ (67–69 %) D (64–66 %) D- (60–63 %)

Less than average concept, or average concept with poor execution “D” grades are intended to communicate to students that they are not performing even to the average basic level in the project or course. It is absolutely imperative if you receive a “D” grade that you set up an appointment with your instructor to discuss means of improvement.

» F (≤59 %)

Non-fulfillment of minimum requirements

A failing grade of “F” is given when students have not demonstrated a sufficient degree of mastery of the course content to proceed to the next level in the curricular sequence.

 

  • COURSE SCHEDULE (SUBJECT TO CHANGE)

 

Draping and rendering different clothing categories

 

 

WEEK 1

  • Introduction to Fashion Illustration (History, Role of a Fashion Illustrator, Media, Industry, Career, Future)

  • Leaning key tools

  • Understanding the proportions of the figures (Male, Female & kids)

  • Illustrators research assigned

 

 

WEEK 2

  • Illustrators research presentation

  • Leaning the drawing techniques for the key body elements (face, hardbody rotation, leg posture, feet & shoes)

  • Project 1 assigned: Line one color (draw a fashion figure in your own style)

 

 

WEEK 3

  • Project 1 (Line & One Color Project) due & critique

  • Demo (Garment rendering texture: Draping and Jean and check)

  • Project 2 assigned: draping and jean and check

 

 

WEEK 4

  • Project 2 (draping and jean and check) due

  • Demo (Garment rendering texture: transparent and beading and metallic)

  • Project 3 assigned (transparent and beading and metallic)

 

 

WEEK 5

  • Project 3 (transparent and beading and metallic) due

  • Demo (Garment rendering texture: fur and knit and leather)

  • Project 4 assigned (fur and knit and leather)

 

 

WEEK 6

  • Project 4 (fur and knit and leather) due

  • Demo (prints & patterns: geometric, repeated)

  • Project 5 (prints & patterns) assigned

 

WEEK 7

  • Project 5 (prints & patterns) due

  • Demo (Hair, Shoes, jewels)

  • Project 6 (Hair, Shoes, jewels) assigned

 

WEEK 8

  • Project 6 (Hair, Shoes, jewels) due

  • Introduce final mood board and project

  • Final proposal assigned

  • Color theory lecture & quiz assigned

 

 

WEEK 9

  • Color theory lecture

 

WEEK 10

  • Final project proposal meeting (concept, rough sketch)

 

WEEK 11

  • Color theory quiz due

 

WEEK 12

  • Demo (multimedia illustrations: watercolor, mono print, silkscreen, collage, etc.)

 

WEEK 13

  • Demo (multimedia illustrations: watercolor, mono print, silkscreen, collage, etc.)

  • Creating Mood Boards and Inspiration Boards

 

WEEK 14

  • Layout & print & webpage

  • Workday

 

WEEK 15

  • Mood Boards and Inspiration Boards due & critique

  • Workday

 

WEEK 16

  • Final design (branding) due at the beginning of the class

  • Final Critique

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